Product Prioritisation — Co-Founder Scoring

Pick your tab and score each feature 1–5 on every dimension. The Average tab blends everyone who has scored. Add your own rows with “+ Add feature”. Edits sync live for the whole team. syncing…

Weights — tune the model

Value at Stake
.25
.20
.12
.08
.15
.10
.10
Ability to Deliver
.50
.50

Weights auto-normalise (set any to 0 to drop it — a 0-weight column is hidden from the table below). Reach only discounts the retention + session-time portion of value (population metrics); conversion, SFT, S→P, differentiation & investor pass through at full weight, so concentrated returning-user bets aren't penalised for serving a small segment. Priority = Adj.Value/5 × AbilityToDeliver/5 × 100.

Scoring guide — what each column & score means (click to open)
Reach — the multiplier

Reach = what share of active users actually hit this feature, and how often — not how good the idea is.

Reach only discounts the breadth-dependent value — D1–D7 retention + session time (these are population metrics: they only move if many users are touched). The conversion, SFT, S→P, differentiation & investor value passes through at full weight, because those are concentrated, high-intent bets where the small segment is the strategy, not a penalty. So:

Adj.Value = conversion/strategic value + (retention&session value × Reach/5)

This is why a "50% discount for returning users" keeps its full conversion value even at Reach 3 — only its small retention contribution gets discounted.

5Every user, every session.
4Most users, regularly.
3A meaningful segment / opt-in surface.
2Small subset (beginners, one cohort, opt-in widget).
1Niche (B2B-only, ambassadors).

Scoring rubric — what each 1–5 means (so we all anchor the same way)

ColumnWtWhat it measures135
VALUE — does it move the goals?
Conv.25Pushes a returning/lapsed user through the hard paywall (OKR 1).No effect on the paywall decision.Indirectly warms intent.Directly drives the convert decision (offers, pricing, the paywall itself).
Ret.20D1–D7 retention — brings users back in week 1 (OKR 2). Reach-discounted.No reason to return.Mild habit support.A core daily reason to come back (streaks, daily content, challenge).
Sess.12D1–D7 session time — deeper time-in-app / day (OKR 2). Reach-discounted.No change to time spent.A bit longer.Substantially more engaged minutes (chat, drills, audio).
Diff.08Differentiation / moat vs Duolingo, Speak, Babbel.Commodity everyone has.Nice but copyable.A genuine, hard-to-copy edge.
Inv.15Investor convincing (3mo) — appeal to learning-community investors who value pedagogy.Consumer/gamification fluff to them.Neutral.A strong learning-science story to show.
SFT.10Started Free Trial — drives users into the trial (activation).Irrelevant to starting a trial.Some lift.A direct trial-start trigger (onboarding, paywall, offer).
S→P.10Trial → Paid — converts trialists into paying subscribers.No effect on closing.Builds value perception.Directly closes the sale (discount, paywall, proven ongoing value).
REACH — multiplier (see box above), only discounts Ret + Sess
ABILITY TO DELIVER — can we ship it well?
Conf.50Confidence it'll work well at quality (not just ship). Replaced "testability" — with AI the gate is quality, not pre-build validation.Real quality/infra risk (real-time audio, generation, adaptive grading).Doable with effort.Proven / low-risk.
Eff.50Low build effort — speed/cost to ship.Months.A few weeks.Days.

Weights reflect the current bet: returning-user conversion (.25) + the trial funnel SFT/S→P (.20 combined) carry monetisation; D1–D7 retention + session (.32) carry engagement; Investor (.15) is up because you're raising now; Differentiation (.08) is strategic ballast. All adjustable on the weights sliders. Per-feature reasoning is in the "Why (Claude)" column and on hover.

New rows start blank for everyone — score them in each tab.
Hover or click any score cell (on Claude's tab) or any bubble in the matrix to see Claude's reasoning here.

2×2 Matrix — Value × Reach vs. Ability to Deliver (hover a bubble for the reasoning)

Top-right = Quick Wins · Top-left = Big Bets · bubble size = Priority · colour = category.